I create content, build digital projects, study audience behavior, and work at the intersection of internet culture, gaming, basketball, and storytelling.
A mix of personal content, creator support, e-commerce, and game development that reflects how I think about audience, packaging, culture, and execution.
I supported a 100K+ subscriber creator through YouTube thumbnail design, X/Twitter publishing, analytics review, and content ideation. The work sits directly at the intersection of gaming, basketball, and creator culture.



Through Cynical Canvas, I worked across branding, product design, e-commerce, social promotion, creator outreach, customer communication, and fulfillment.
One outreach effort led to Kai Cenat opening a custom canvas on stream and reacting positively to the product. That moment was then repurposed as social proof on the storefront.

I’m currently helping develop In Waiting under Cynical Monkees, the company I work on with my dad. It’s a generative narrative game built around choices that reshape the player’s experience, with a planned Steam release on October 20, 2026.
My work spans game design, storytelling, creative direction, gameplay development, visual presentation, testing, and overall production.
I help guide the project through feature planning, iteration, feedback, creative and technical problem-solving, and the work required to bring a long-term digital project to launch.
Basketball has been part of my life beyond content. I’ve played for years and coached youth players overseas in Greece, which strengthened my communication, leadership, and understanding of how people connect to the game.
George Tamvakis — Information Sciences Student @ UIUC